Gang War 3 rules for campaign
Posted: Mon May 14, 2018 8:11 pm
Still not got the books... but thanks to online crazy people I've already had a virtual flick-through.
https://www.reddit.com/r/necromunda/com ... script_en/
Apart from the piles of new stuff to buy, there are two new rules things I can't see why we we couldn't implement immediately.
First a once per cycle chance to get some free stuff from your house (attached).
And secondly a massive D66 table of random events that can be rolled at the start of each cycle.
Seeing as tomorrow is the start of a new cycle we can begin then as long as everyone is happy with them?
https://www.reddit.com/r/necromunda/com ... script_en/
Apart from the piles of new stuff to buy, there are two new rules things I can't see why we we couldn't implement immediately.
First a once per cycle chance to get some free stuff from your house (attached).
And secondly a massive D66 table of random events that can be rolled at the start of each cycle.
Seeing as tomorrow is the start of a new cycle we can begin then as long as everyone is happy with them?