2017 Campaign Ideas
Posted: Sun Dec 03, 2017 1:02 pm
A thread to compile ideas for the potentially upcoming campaign.
Start Date: Only 3 game nights left before Christmas, whilst I’m keen, perhaps starting before Christmas is a little optimistic?
Cycles: I like what they’ve done here, stops people who are able to play more games getting too far ahead in terms of equipment purchases (their Gangers will still be more experienced though, however with the way scenarios work now this shouldn’t be too problematic). Suggest a cycle is 2 weeks (gives people a chance to hopefully play at least once but not so long as to let the campaign drift).
Turf War: A Turf War is made up of several cycles, the Gang War book suggests to keep them short and I’m inclined to agree, initial gut instinct is to say a turf war is 3 cycles (so 6 weeks). The end of which would also coincide with the Orlock release.
These are just idea to get some discussion rolling. Ideas and comments welcomed!
Start Date: Only 3 game nights left before Christmas, whilst I’m keen, perhaps starting before Christmas is a little optimistic?
Cycles: I like what they’ve done here, stops people who are able to play more games getting too far ahead in terms of equipment purchases (their Gangers will still be more experienced though, however with the way scenarios work now this shouldn’t be too problematic). Suggest a cycle is 2 weeks (gives people a chance to hopefully play at least once but not so long as to let the campaign drift).
Turf War: A Turf War is made up of several cycles, the Gang War book suggests to keep them short and I’m inclined to agree, initial gut instinct is to say a turf war is 3 cycles (so 6 weeks). The end of which would also coincide with the Orlock release.
These are just idea to get some discussion rolling. Ideas and comments welcomed!