Occident Mundi campaign

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Re: Occident Mundi campaign

Postby Dave » Sun Apr 24, 2016 11:37 am

Played Ray in league Gary in a shoot out.
The Guard dies but it does not surrender
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Re: Occident Mundi campaign

Postby Mike » Thu Apr 28, 2016 12:31 am

In progress Scenarios.

Gang fight d6=4+ then blind

Scavenger no monster but effected model tests for hallucinations

Hit & Run
both sides roll d6 for number of models and uses reserves.
Highest dice roll chooses table edge and places loot and water still then other player.
Lowest places a model 8" on but 12" from enemy edge. Alternating placing 8" on and 12 away from enemy model & edge until 4/5/6 models placed.
Only choices are Water still, Loot, Off enemy edge or gun opposing model.
Need two sets of tokens/markers, one numbered 1-4 the other totalling the number of enemy models all the same colour bar one. When you complete a task draw from 1-4 and if matches you complete otherwise play on. When you down an enemy draw colour and if odd one you've got the correct model.

Hoard, Package ok

Shoot put use Jons.

Ambush slight change in that the attacker also has to group 2 or more but the dice roll is opposite. 1-5 place where you want 6 has to be 4" near to already placed.

Blind used with only those listed above listed under it.

Please don't quote or comment as still working through. :oops:
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Re: Occident Mundi campaign

Postby Mike » Thu May 05, 2016 10:12 pm

Next few games need to be Gary vs Mike and Mark vs Tom.
Mark & Tom if you can do a shoot out standard rules first then a full game.

After this the remainder of the campaign the leagues will be combined and the games do not need to be played in any order. Any friendlies will not count against full league games. The full league will be Gary, Jon, Mike, Sven, Mark, Ray, Tom and Dave. My apologies Oli I need to get the campaign completed.

List of games for full league.
Gary vs Sven, Gary vs Mark, Gary vs Ray, Gary vs Tom, Gary vs Dave
Jon vs Mike, Jon vs Mark, Jon vs Ray, Jon vs Tom, Jon vs Dave
Mike vs Mark, Mike vs Ray, Mike vs Tom, Mike vs Dave
Sven vs Mark, Sven vs Ray, Sven vs Tom, Sven vs Dave
Mark vs Ray, Tom vs Dave
20 games hopefully 2 minimum per week giving a finish date approx end July. If we can get more in the better.
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Re: Occident Mundi campaign

Postby Tom » Tue May 10, 2016 11:48 pm

Do wins/losses count for anything in the campaign or are we just developing our gangs ready for the finale?
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Re: Occident Mundi campaign

Postby Mike » Wed May 11, 2016 12:17 am

End game.
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Re: Occident Mundi campaign

Postby Tom » Wed May 11, 2016 12:39 am

Are we still allowed friendlies?

And if so, does my previous match against Garry (such as it was) count as our league game or not?
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Re: Occident Mundi campaign

Postby Mike » Wed May 11, 2016 11:16 am

Any friendlies already played do not count against the full league game list.
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Re: Occident Mundi campaign

Postby MoodyGit (Gary) » Wed May 11, 2016 3:28 pm

I've found the answer to the miss game question in the rules. We were wrong with the ratings and they count as out of action in the end game.

I cannot find the leadership challenge rules in NCE rule book or outlanders. Have they been removed now that shell shock affects Ld instead of I?

I couldn't find them in my original rule book either so I'm guessing original outlanders or white dwarf? They are commented about in the forum so I didn't dream them up!
'Jenkins, chap with wings there...five rounds rapid.' - The Brigadier.
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Re: Occident Mundi campaign

Postby Ray » Wed May 11, 2016 4:30 pm

Originally they were in white dwarf
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Re: Occident Mundi campaign

Postby Tom » Wed May 11, 2016 4:47 pm

MoodyGit wrote:We were wrong with the ratings.


Not the clearest if I don't know what you did! Are they supposed to be in or out of the ratings?
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