In progress Scenarios.
Gang fight d6=4+ then blind
Scavenger no monster but effected model tests for hallucinations
Hit & Run
both sides roll d6 for number of models and uses reserves.
Highest dice roll chooses table edge and places loot and water still then other player.
Lowest places a model 8" on but 12" from enemy edge. Alternating placing 8" on and 12 away from enemy model & edge until 4/5/6 models placed.
Only choices are Water still, Loot, Off enemy edge or gun opposing model.
Need two sets of tokens/markers, one numbered 1-4 the other totalling the number of enemy models all the same colour bar one. When you complete a task draw from 1-4 and if matches you complete otherwise play on. When you down an enemy draw colour and if odd one you've got the correct model.
Hoard, Package ok
Shoot put use Jons.
Ambush slight change in that the attacker also has to group 2 or more but the dice roll is opposite. 1-5 place where you want 6 has to be 4" near to already placed.
Blind used with only those listed above listed under it.
Please don't quote or comment as still working through.