Occident Mundi campaign

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Re: Occident Mundi campaign

Postby Mike » Sat Mar 26, 2016 8:40 am

New Rules - correct you must shoot A and take down ( pinned still viable target ) before you could shoot B or C.
B or C as you can choose an easier target over an in cover target.
Old rules - you must target A wth at least one shot then allocate the rest across A,B or C irrespective of ease of shot.
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Re: Occident Mundi campaign

Postby Mike » Tue Mar 29, 2016 2:37 pm

Campaign first games April 5th.
Can only do 2 games per night. One from each league.
Due to terrain limitations.
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Re: Occident Mundi campaign

Postby Mike » Tue Mar 29, 2016 11:54 pm

If you play a friendly against anyone please use standard scenario selection and rules.

Campaign pre and post game process.
The build up.
Roll 5 territories and calculate base income. This income is not recalculated using the gang size.
Roll for rare trade items.
Use the build up monies to purchase extras.
Any left over add to stash.

FIRST GAME
Pre game
Gamers are given a scenario and theme.
Terrain is set up based on theme.

Post game

Roll injuries
Any dead roll as of multiple injury instead. Your guide and Occident Mundi will not allow any deaths.

Captured gang members, due to the constant moving of gangs and the medical systems, can be
1 - handed to the guides for a ransom intact with all equipment.
2 - stripped of equipment and left in the dark for their own gang to find ( found by a scavenging model who gets no income)

Guides repair facility.
Your guide can for the standard fee repair one injury only per game with a bionic part. You can 'sell' at the full price a piece of equipment to the guide to fund the repair if you have no money. The guide uses it's parts to make the bionics. Not mung vases. No change given.

Calculate experiences and skills
Roll 5 new territories
Roll income and do recalculate by gang size
Any gang members can scavenge according to the outlaw scavenge rules.
If territory has a specific entry / reference to a ganger etc to be able to use it then you must have an available type.
Roll rare trade goods.
Bionics are common rare parts meaning; you do not have to roll the D66, no extra D6 money rolls but each one does take up a rare trade slot. Your guide will perform the repair.
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Re: Occident Mundi campaign

Postby Mike » Wed Apr 06, 2016 7:01 pm

After the first 2 games last night there is an update to how you calculate your gang rating for the next game.

For each injury as a result of a game not territory that is not 'repaired' by bionics you minus 1 gang rating per injury per level the gang member is on the chart on page 86 of the community rulebook. Count down the number of XP rows and times by injuries.

A starting out juve with xp below 5 he would minus 1 per injury.
For a leader with xp between 101 - 120 it would be minus 11 per injury.

The following items, as well as the bionics section of the trade chart, are included under the guides repair rule, Lobo chip and skull chip.
All other bionics, where mentioned as such under their equipment entry, are not.
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Re: Occident Mundi campaign

Postby Mike » Thu Apr 07, 2016 7:31 pm

List of Territories you will need to have an available gang member to obtain the narratives benefits are Settlement and Workshop.
Vents and tunnels work as normal and all others you do not get narrative benefits/ailments just the standard money income as per territory title.
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Re: Occident Mundi campaign

Postby Russ » Mon Apr 18, 2016 11:28 am

Hey Mike, I'm not going to get to many game nights in the near future, and I still have a couple of BB matches to play, so I don't think IL be able to take part in this campaign.
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Re: Necromunda

Postby Mike » Sat Apr 23, 2016 12:00 am

League 1
Gary, Oli, Jon, Mike, Sven

League 2
Mark, Ray, Tom, Dave

If my memory is correct this is the league and friendly games played so far ( excluding shoot outs )
Gary, Ray, Tom 2
Oli, Jon, Mike, Sven, Dave 1
Mark 0
Please advise if incorrect. I know at least one is because the total should be an even number.
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Re: Occident Mundi campaign

Postby Ronq » Sat Apr 23, 2016 11:14 am

I've played one league vs you and one shootout vs Ray?
Attack is the secret of defense; defense is the planning of an attack.
Sun Tzu, The Art of War
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Re: Occident Mundi campaign

Postby JAC » Sat Apr 23, 2016 9:15 pm

I played a game versus Gary and a shout out versus you.
Wolves, what wolves...
#itsoktonotbeok #lifttheweight
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Re: Occident Mundi campaign

Postby MoodyGit (Gary) » Sun Apr 24, 2016 6:40 am

I've played one game and set up for two in which I've lost to Jon, lost to Dave in shoot out and lost to Tom.
'Jenkins, chap with wings there...five rounds rapid.' - The Brigadier.
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