Occident Mundi campaign

For all Necromunda, both new version and old

Re: Necromunda

Postby Mike » Wed Feb 17, 2016 3:57 pm

Link to community rulebook in my Dropbox.

https://www.dropbox.com/sh/shqmljmd1sdx ... ETWla?dl=0
Mike
Lord of Pumpkin Spam
 
Posts: 1625
Joined: Mon Jun 30, 2014 6:35 pm

Re: Necromunda

Postby Tom » Wed Feb 17, 2016 4:06 pm

That was quick delivery!
User avatar
Tom
Archduke Pumpkin of ARBBL
 
Posts: 3411
Joined: Tue Aug 12, 2014 11:27 pm

Re: Necromunda

Postby MoodyGit (Gary) » Wed Feb 17, 2016 4:54 pm

Is your story from the latest edition of Paranoia? (Secretly hope so)
'Jenkins, chap with wings there...five rounds rapid.' - The Brigadier.
User avatar
MoodyGit (Gary)
Lord of Pumpkin Spam
 
Posts: 2240
Joined: Thu Jun 26, 2014 4:23 pm

Re: Necromunda

Postby Dave » Thu Feb 18, 2016 12:40 am

Ray wrote:Test paint:


I like it. Orlocks for you then, Gary said he'll do Escher and Mike probably Delaque. Tom's cultists will make good Cawdor if he so wishes, potentially a nice mix of gangs.

Looking forward to this.
The Guard dies but it does not surrender
Dave
Archduke Pumpkin of ARBBL
 
Posts: 2905
Joined: Fri Jun 27, 2014 10:16 pm

Re: Necromunda

Postby Dave » Thu Feb 18, 2016 12:44 am

Good stuff Mike, and thanks for the rules.
The Guard dies but it does not surrender
Dave
Archduke Pumpkin of ARBBL
 
Posts: 2905
Joined: Fri Jun 27, 2014 10:16 pm

Re: Necromunda

Postby Ray » Thu Feb 18, 2016 3:31 pm

Yes, I'll be playing Orlock. They are one of the gangs I have yet to ever take in a real campaign (I played them to learn the game when it originally released). Trying to write sort my gang out has reminded me how badly the models match up since the rules changed though. There are two leader models, one with a power axe which he can't take, and one with a melta which he can't take. I guess I'll be using one of the ganger models as my leader until I get lucky on the rare trade charts.
Ray
Lord of Pumpkin Spam
 
Posts: 1848
Joined: Thu Jun 26, 2014 4:06 pm

Re: Necromunda

Postby Ray » Thu Feb 18, 2016 5:00 pm

I've stalled now completely having just discovered I have no cheap toothbrushes for paint stripping left in my house. I've finished the 4 models that aren't current in a pot of dettol or newly bought off eBay. I guess I know where I'm going this evening now.
Ray
Lord of Pumpkin Spam
 
Posts: 1848
Joined: Thu Jun 26, 2014 4:06 pm

Re: Necromunda

Postby Mike » Thu Feb 18, 2016 7:44 pm

Mike wrote:For gangs just write up a standard as no special requirements needed for campaign. Original version so no gang restrictions just type such as leader heavy etc.

Normal points.



Ray ;) use original rulebook restrictions

Use the power axe as a standard axe. The melta as is.
Mike
Lord of Pumpkin Spam
 
Posts: 1625
Joined: Mon Jun 30, 2014 6:35 pm

Re: Necromunda

Postby Ray » Fri Feb 19, 2016 12:05 am

I've not got the original book to hand right now, but weren't the original rules pretty much that you could buy anything that is common on the price chart? I assume we are using the updated costs from the community edition?
Ray
Lord of Pumpkin Spam
 
Posts: 1848
Joined: Thu Jun 26, 2014 4:06 pm

Re: Necromunda

Postby Mike » Fri Feb 19, 2016 12:57 am

Yes, anything common.

Will roll territories on Tuesday. You will only have 4 as the one you are fighting in gives the 5 bonus, or not depending on scenario. Will roll 5 then pick the 4 you want to keep going forward. No one will lose a territory for having 3x casualty.
Mike
Lord of Pumpkin Spam
 
Posts: 1625
Joined: Mon Jun 30, 2014 6:35 pm

PreviousNext

Return to Necromunda

Who is online

Users browsing this forum: No registered users and 25 guests