I've been tinkering about with an idea based on the Gorkamorka chase scenario, but for Necromunda.
It's a bit bare bones in terms experience and linking into a campaign, but I think I've done a reasonable job of trying to adapt the rolling road phase - Google Docs link
Can I have some feedback, thoughts or suggestions? I'm imagining this as a cinematic, acrobatic actiony chase.
I had the thought of introducing an escape hatch after d3+1 turns - determined at the start of the game - which would be on the floor like a manhole cover and move along the board too. But wasn't sure how well that would fit in.