The rules we missed during game play
Posted: Mon Nov 16, 2015 1:24 am
A unit that loses a wound is Disrupted
- cannot shoot
- thunderous charge
A unit going through or ending on terrain when charging becomes hindered
- minus 1 to hit
But they are not hindered if they counter charge
When charging you cannot go through blocking terrain, friendly and enemy units.
You must take the shortest route to the enemy even if it means you go through woods.
Nimble units cannot run around the wood
If a unit becomes wavered you can't do anything.
- A wavered unit can declare one of the following move actions Halt, Pivot and move backwards
It includes Halt as some rules specifically mention that if you can halt you can X.
When shooting.
Not so much missed but we can't get our minds re-trained about cover and that each step in the rules are separate.
- can you see the target ( heights and blocking )
- is it in range
- is it in cover ( shooting over anything or how much of the units facing you can see )
- cannot shoot
- thunderous charge
A unit going through or ending on terrain when charging becomes hindered
- minus 1 to hit
But they are not hindered if they counter charge
When charging you cannot go through blocking terrain, friendly and enemy units.
You must take the shortest route to the enemy even if it means you go through woods.
Nimble units cannot run around the wood
If a unit becomes wavered you can't do anything.
- A wavered unit can declare one of the following move actions Halt, Pivot and move backwards
It includes Halt as some rules specifically mention that if you can halt you can X.
When shooting.
Not so much missed but we can't get our minds re-trained about cover and that each step in the rules are separate.
- can you see the target ( heights and blocking )
- is it in range
- is it in cover ( shooting over anything or how much of the units facing you can see )