Opponent Gary
Scenario The Living Museum
Treasure 2 - 2
Level 5 with 115 exp banked
Warband rating 1947
Misc Found Grimoires of Wizards Eye (banked) and Furious Quill (sold as know it), and got sold a +1 Dam 2-H weapon of the back of a wagon. Replaced a Thug with a Man-at-Arms (as I'm fed up with missing with +2 Fight, so fancy missing with some +3 Fight instead!).
Leveled up my fight stat (back to +2!), and made Telekinesis easier.
A frustrating game overall. Gary nearly quit after a couple of turns as I'd badly wounded his wizard, his apprentice had taken damage and I'd wounded or killed the bear, leopard and his Knight.
Then his archers woke up and started hitting things (unlike my crossbowman), and some of his lesser troops started to hit in combat. Add in the Constructs being impervious to damage and my barbarian being useless and it all started to go badly for me.
To round it off, Gary's archer hit the thief carrying the central treasure, just before the blizzard hit (he would have one shotted it if it hadn't already been wounded), meaning neither of us got it.
Neither of us were helped by the inability of Thugs and Thieves to pass the will roll to pick up the treasure (I think between us we failed 8 of 12 attempts. )