Frostgrave rules discussion

Including Ghost Archipelago, Rangers of Shadow Deep and Stargrave

Re: Frostgrave rules discussion

Postby MoodyGit (Gary) » Thu Sep 24, 2015 4:27 am

Ooops, did eye wrong (big style). I will want to re look at my spells. They were very mis match and didn't really complement each other. Thankfully I'm not to far behind in games played. :roll:
'Jenkins, chap with wings there...five rounds rapid.' - The Brigadier.
User avatar
MoodyGit (Gary)
Lord of Pumpkin Spam
 
Posts: 2241
Joined: Thu Jun 26, 2014 4:23 pm

Re: Frostgrave rules discussion

Postby Darkson (Simon) » Thu Sep 24, 2015 8:20 am

What did you get wrong on eye? I thought we played it right?
Send help - buried under my lead mountain!
User avatar
Darkson (Simon)
Archduke Pumpkin of ARBBL
 
Posts: 4712
Joined: Fri Jun 27, 2014 3:34 pm

Re: Frostgrave rules discussion

Postby Ladril Caledor » Thu Sep 24, 2015 9:31 am

MoodyGit: Rather than re-start a warband, how about we just say it's okay to just change one or two of your starting spells? It's a minor thing and I'd rather everyone has a spell set that suits the style they want to play, rather than being stuck with spells they won't use.
Ladril Caledor
Pumpkin Pie
 
Posts: 69
Joined: Wed Sep 02, 2015 4:08 pm

Re: Frostgrave rules discussion

Postby MoodyGit (Gary) » Thu Sep 24, 2015 5:13 pm

The eye has to be set up within 12" of caster. No using scenery twelve miles away! Sorry my bad.
'Jenkins, chap with wings there...five rounds rapid.' - The Brigadier.
User avatar
MoodyGit (Gary)
Lord of Pumpkin Spam
 
Posts: 2241
Joined: Thu Jun 26, 2014 4:23 pm

Re: Frostgrave rules discussion

Postby Tom » Mon Sep 28, 2015 2:44 pm

Interesting ruling from the Lead Adventure FAQ re voluntarily dropping down from height.

Todosi,

Sorry for missing your question first time around. Treat it like this. You can voluntarily fall. However, all distance fallen counts as movement. So a figure with 6 movement falls 3 inches it may move a further three. However, if that figure is carrying treasure, the 3 inch fall would use all his movement for that action. Either way the figure may take a second action, if it has one, to move again, but this movement will be halved.

If the distance fallen is more than the a figure can move in one action, he must spend his second action on movement as well. So a thug who voluntarily falls 7 inches, would have to spend both actions if he has them available, but could still move 2 inches after he hit the ground.

Obviously, a character who doesn't have enough actions to create enough movement to equal the distance fallen, still falls all of the way to the ground, and thus, in theory gains a bit of 'free' movement, but may do nothing after hitting the ground.
User avatar
Tom
Archduke Pumpkin of ARBBL
 
Posts: 3414
Joined: Tue Aug 12, 2014 11:27 pm

Re: Frostgrave rules discussion

Postby Dave » Mon Sep 28, 2015 6:40 pm

We've been playing that wrong then. :?
The Guard dies but it does not surrender
Dave
Archduke Pumpkin of ARBBL
 
Posts: 2906
Joined: Fri Jun 27, 2014 10:16 pm

Re: Frostgrave rules discussion

Postby Darkson (Simon) » Fri Oct 02, 2015 7:03 pm

So, if you Decay a weapon, a soldier will just pick up a new one from his base before the next game.

However, if you Enchant his weapon, Embed Enchantment and sell it, he won't, and will run around unarmed.



Whaaaaaa???? :?: :?: :?: :?:

Didn't realise "enchant" and/or "embed" also had a "stupid pill" effect on people.


"Hello George, what are you doing?"
"Hello Arthur. Got me sword decayed again - 3rd one this week, so just getting another from the weapons rack."
"Hmpphh. Lucky you, mine got sold, so I just have to punch people now."
"Oh, I've got some spare swords in here, do you want to borrow one?"
"No, I can't do that."
Send help - buried under my lead mountain!
User avatar
Darkson (Simon)
Archduke Pumpkin of ARBBL
 
Posts: 4712
Joined: Fri Jun 27, 2014 3:34 pm

Re: Rules Discussion

Postby Darkson (Simon) » Fri Oct 02, 2015 7:59 pm

Darkson wrote:
Tom wrote:Whoops! Sorry Dave. Honest error. We'll have to give you some kind of freebie next time we play.

It's alright, Mind Control only works on Soldiers or creatures, not zombies. ;)

Though any model in the warband not a spellcaster is counted as a soldier, so they must be affected?
Send help - buried under my lead mountain!
User avatar
Darkson (Simon)
Archduke Pumpkin of ARBBL
 
Posts: 4712
Joined: Fri Jun 27, 2014 3:34 pm

Re: Frostgrave rules discussion

Postby Darkson (Simon) » Mon Oct 12, 2015 3:52 pm

Illusionary Soldier: Officially, you have to tell your opponent which model it is, but I find the reasoning the author has given for it a bit daft (he is trying to prevent any underhand gaming, even though Fools Gold allows for a written note), but he has also said that he finds the idea of which soldier it is being hidden a good idea "if you have the right type of group to do it that way".

So I'd suggest that we go that route. You roll for the spell (so your opponent knows you have one) then write a note to say which one it is, which you must show when the Illusion would be found (by taking damage etc).

I don't have this spell, so it's no advantage to me, but I think this would be better.

Yes? No?
Send help - buried under my lead mountain!
User avatar
Darkson (Simon)
Archduke Pumpkin of ARBBL
 
Posts: 4712
Joined: Fri Jun 27, 2014 3:34 pm

Re: Frostgrave rules discussion

Postby MoodyGit (Gary) » Mon Oct 12, 2015 4:04 pm

I do have this spell so I'll stay out of the vote and see where it leads.
'Jenkins, chap with wings there...five rounds rapid.' - The Brigadier.
User avatar
MoodyGit (Gary)
Lord of Pumpkin Spam
 
Posts: 2241
Joined: Thu Jun 26, 2014 4:23 pm

PreviousNext

Return to Frostgrave

Who is online

Users browsing this forum: No registered users and 15 guests