In my first game of 2nd edition I found the spells I’d chosen were pretty bad (not that they were necessarily inherently bad but rather that I just got little to no use out of most of them).
I think you need to have at least one direct damage spell, at least one spell that can be cast on an 8+ (if only to farm experience in the early turns) and I would say the Heal Spell is a must take.
Any tips from the experienced players would be useful, as I’ve said before there’s nothing worse than being a newb and locked into a campaign having made terrible choices.
Cheers.