Deadzone Campaign

Re: Deadzone Campaign

Postby Mike » Sun Feb 01, 2015 11:13 pm

That's the problem.
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Re: Deadzone Campaign

Postby Mike » Mon Feb 02, 2015 9:52 pm

3 Way ranking.
Reputation total: Tom 24, Mike 24, Ray 21, Dave 10, Sven 7+?, Simon 0, Matt 0
Strike Force cost: Ray 161, Tom 153, Mike 154, Dave 151, Matt 140, Simon 135, Sven 117?
Force + Unspent Rep : Mike 174, Ray 163, Tom 160, Dave 151+?, Matt 140, Simon 135, Sven 121

:ugeek: :arrow: :roll:
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Re: Deadzone Campaign

Postby Darkson (Simon) » Thu Feb 05, 2015 10:05 pm

[communication intercept]

++Commander Darkson++The council has need of your forces elsewhere++Commander BigBelcher's force will be sufficient for the mission++Proceed immediately to your ship and head the Proteus sector++Further details en-route++

[communication ends]



Basically, I'm stepping out of the campaign. It was stupid of me to agree to play in it when I had no idea of how he basic game played, let alone extra stuff like the campaign rules, and if I continue I can see myself getting turned off the game completely, so while I'm happy to play games so I can learn the rules for a future campaign I'll give the following rounds a miss.

Seeing as I've only played Ray it's probably easiest if you just give whoever I should be playing the 10 Rep for a concede, and let Ray have his Orc trooper back (the only damage I caused iirc).

Apologies all.
Send help - buried under my lead mountain!
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Re: Deadzone Campaign

Postby Tom » Mon Feb 16, 2015 11:30 pm

Post game 3 I'll unlock Boomsticks and bank all my rep.

Current force:

Image

Just noticed I need to take Mortar 1 to level 3 and truly cement him as too expensive to take. Remind me to roll at the start of tomorrow's club night.
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