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Kingdom Death

PostPosted: Wed Jun 07, 2017 5:11 pm
by Dave
Really good fun, definitely up for some more as soon as possible!

Cheers,
Dave

Re: Kingdom Death

PostPosted: Thu Jun 08, 2017 12:17 am
by Ronq
Agree, enjoyed it very much.

Nice to play something with some juicy campaign play!

Re: Kingdom Death

PostPosted: Thu Jun 08, 2017 3:55 pm
by MoodyGit (Gary)
Thanks for letting me stay up after my bedtime to watch. :D

Re: Kingdom Death

PostPosted: Thu Jun 08, 2017 10:46 pm
by Tom
Hooray! You make me very happy.

Re: Kingdom Death

PostPosted: Thu Jun 22, 2017 10:47 am
by Tom
Didn't want to look into it too closely, but a quick search online re: The Butcher confirms he is indeed a *duck* who just kills everyone.

There is a harp you can make from cat bits if you get the right drops that will remove moods, which might have helped. Otherwise the main advice was get lucky, research the option to spend survival on extra attacks and attempt to bum rush him, or send out 4 naked sacrifices.

edit: Apparently we have a swear filter!

Re: Kingdom Death

PostPosted: Thu Jun 22, 2017 2:06 pm
by Ronq
Tom wrote:Didn't want to look into it too closely, but a quick search online re: The Butcher confirms he is indeed a *duck* who just kills everyone.

There is a harp you can make from cat bits if you get the right drops that will remove moods, which might have helped. Otherwise the main advice was get lucky, research the option to spend survival on extra attacks and attempt to bum rush him, or send out 4 naked sacrifices.

edit: Apparently we have a swear filter!


At least it wasn't just us! Good know

Re: Kingdom Death

PostPosted: Wed Jun 28, 2017 9:16 am
by Tom
Rules errors so far...

- 5 bleeding to kill.

- Monster stats can never be reduced below 1 (so the Antelope we neutered should have still been attacking for 1 damage).

- You roll one hit location dice per hit, not per damage point. So a lion hitting with 2 attacks each doing 2 damage, you'd roll 2 hit location dice and each of those locations takes 2 damage. One the one hand damage less spread out. On the other hand a single dodge can avoid more damage now!

- Monster controller only gets +1 insanity when picking their survivor from a pick target list on an attack. Not reactions etc.

With this knowledge I'm tempted to follow Dave's bravado and consider taking on a level 2 lion next. Super tank Kal having 5 armour per hit location helps. I think the lvl 2 lion has +1 damage, but then so did the enraged one we survived last night.

Re: Kingdom Death

PostPosted: Wed Jun 28, 2017 11:41 am
by Tom
Just realised. Build a second Katar. Give both to Diana. Up to 6 automatic hits a turn if you can get the red affinities! :shock:

Then again that's almost a guaranteed trap card every time of course. :roll:

Re: Kingdom Death

PostPosted: Wed Jun 28, 2017 12:46 pm
by Dave
Never mind, one mistake in our favour and one giant mistake in the game's favour! ;)

Did we give Diana the red affinity? I thought it was green.....

And yes, bring on the level 2! We need more resources to build more stuff so when crazy stuff happens (like the butcher dude) we have half a chance.

Re: Kingdom Death

PostPosted: Wed Aug 02, 2017 9:56 am
by Tom
Something we mustn't forget with saviours, as well as the affinity bonuses ( auto hits for reds, armour for greens and range for blues) they also get bonuses for age milestones (i.e. one per hunt for them). Red saviours get +1 strength per age milestone, greens get +1 evasion per age milestone, and blues get +1 luck per age milestone.

Makes blues a bit more tempting as a crit farm maybe? We can always retcon the latest birth if desired as we've done nothing of consequence since.