BOLT ACTION
Posted: Fri Jul 09, 2021 8:52 pm
Notes from first game.
LOS - you may ignore units of infantry or artillery friend or foe P31 ( however you may not shoot through or within 1" of a friendly unit P49 Indirect fires over so can P49)
UNIT FORMATION - All models in a unit must be close together within 1". If not you must make a move action to rectify. P35
DOWN gives -2 to hit roll. ( i am sure i used -1 at times) P39
NERVE FULL STRENGTH - if you purchase max for a unit but it must still be 10+. ( schutzen max 8 so no full strength)
WEAPON TEAM spotters - Spotter and weapon are treated as separate items but given one order dice. Weapon uses eyes of spotter to see target when given fire order P71
WEAPON TEAM three types - squad based / support team / artillery.
- Support team - If the firer/weapon carrier model is specifically killed (sniper or a 6) the whole team is killed. P73
- Squad based - If the firer is killed the loader reverts to normal. If the loader is killed or more 1" from firer shots are at -1. P73
OFFICERS - You men, Snap to Action - if not Down can take one order dice out of bag and give it to unit within 6" ( multiple and distance vary depending on level of officer) P83
ARTILLERY - direct and indirect - direct you shoot along the barrel, indirect you shoot from any model in the unit. P93 (note spotters)
ARTILLERY - exceptional damage D6=6 small weapons you take the crew, heavy weapons you destroy the gun resulting in the whole unit being destroyed.
VEHICLES - Heavy weapons suffer a -1 at long range for penetration apart from non kinetic weapons and HE shells. P107
RECCE - if not activated yet may choose to Escape when shot at. P118
MOVING INTO BUILDING - unit must be given a run order to enter a building and all of the unit must be able to get within 1" of the building to enter it. P121
LARGE BUILDINGS - Game prefers 6x6 and no more than 8x8. If building is bigger it is treated as multiple buildings for movement.
SHOOTING AT BUILDINGS - various rules depending on weapons P125 you ignore cover but not downs etc. P124
SHOOTING AT UNITS in BUILDINGS - Unit inside gets hard cover -2 to be hit and if down damage is +1 to roll (check as some vary) P124
Back to online gaming.
LOS - you may ignore units of infantry or artillery friend or foe P31 ( however you may not shoot through or within 1" of a friendly unit P49 Indirect fires over so can P49)
UNIT FORMATION - All models in a unit must be close together within 1". If not you must make a move action to rectify. P35
DOWN gives -2 to hit roll. ( i am sure i used -1 at times) P39
NERVE FULL STRENGTH - if you purchase max for a unit but it must still be 10+. ( schutzen max 8 so no full strength)
WEAPON TEAM spotters - Spotter and weapon are treated as separate items but given one order dice. Weapon uses eyes of spotter to see target when given fire order P71
WEAPON TEAM three types - squad based / support team / artillery.
- Support team - If the firer/weapon carrier model is specifically killed (sniper or a 6) the whole team is killed. P73
- Squad based - If the firer is killed the loader reverts to normal. If the loader is killed or more 1" from firer shots are at -1. P73
OFFICERS - You men, Snap to Action - if not Down can take one order dice out of bag and give it to unit within 6" ( multiple and distance vary depending on level of officer) P83
ARTILLERY - direct and indirect - direct you shoot along the barrel, indirect you shoot from any model in the unit. P93 (note spotters)
ARTILLERY - exceptional damage D6=6 small weapons you take the crew, heavy weapons you destroy the gun resulting in the whole unit being destroyed.
VEHICLES - Heavy weapons suffer a -1 at long range for penetration apart from non kinetic weapons and HE shells. P107
RECCE - if not activated yet may choose to Escape when shot at. P118
MOVING INTO BUILDING - unit must be given a run order to enter a building and all of the unit must be able to get within 1" of the building to enter it. P121
LARGE BUILDINGS - Game prefers 6x6 and no more than 8x8. If building is bigger it is treated as multiple buildings for movement.
SHOOTING AT BUILDINGS - various rules depending on weapons P125 you ignore cover but not downs etc. P124
SHOOTING AT UNITS in BUILDINGS - Unit inside gets hard cover -2 to be hit and if down damage is +1 to roll (check as some vary) P124
Back to online gaming.