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Necromunda Gang Stronghold

PostPosted: Wed Dec 01, 2021 11:00 am
by Dave
Book of the Outcast has me excited for Necromunda again so I used my spare time last night to do some more work on the gang stronghold.

Still needs the little details but I think it looks cool. Plan is that it will be a 2x2 fully enclosed base when finished.

Re: Necromunda Gang Stronghold

PostPosted: Thu Dec 02, 2021 6:02 pm
by Dave
90% done, so many mold lines!

Re: Necromunda Gang Stronghold

PostPosted: Thu Dec 02, 2021 7:36 pm
by Mike
yes please how much?

Re: Necromunda Gang Stronghold

PostPosted: Thu Dec 02, 2021 8:21 pm
by bennyowens
That is really cool, would work great for a siege mission in a larger scale game too

Re: Necromunda Gang Stronghold

PostPosted: Thu Dec 02, 2021 9:00 pm
by Dave
Mike wrote:yes please how much?


How much? Mold lines or money? A tonne of both!

Re: Necromunda Gang Stronghold

PostPosted: Thu Dec 02, 2021 9:01 pm
by Dave
bennyowens wrote:That is really cool, would work great for a siege mission in a larger scale game too


They are cool kits. Yeah I was thinking the same, Assault on Precinct 13 type thing.

Re: Necromunda Gang Stronghold

PostPosted: Thu Dec 02, 2021 9:10 pm
by bennyowens
Dave wrote:
bennyowens wrote:That is really cool, would work great for a siege mission in a larger scale game too


They are cool kits. Yeah I was thinking the same, Assault on Precinct 13 type thing.


Yeah, or the scene from Starahip Troopers where they're holding down the fort waiting for extraction

Re: Necromunda Gang Stronghold

PostPosted: Thu Dec 02, 2021 11:10 pm
by Mike
Dave wrote:
Mike wrote:yes please how much?


How much? Mold lines or money? A tonne of both!


Just checked the product and yep. I think i will pass on that. Stick with my deadzone.

Re: Necromunda Gang Stronghold

PostPosted: Fri Dec 03, 2021 8:25 am
by Tom
V nice.

Though it does seem it’ll be a tad impregnable in a game!

Re: Necromunda Gang Stronghold

PostPosted: Fri Dec 03, 2021 9:27 am
by Dave
There are some extra ways in that you can’t quite see in the picture but yes does look to be very defensible.

I’ve built it for specific scenarios really, mainly where sentries are involved so, in theory, where the attacker has an advantage.....

I’ve also got this vision in my mind where a gang is holed up and is being assaulted from all sides by a whole bunch of enforcers. An “end game” type of scenario.