Twilight Imperium

General chit chat about the important things in life.

Re: Twilight Imperium

Postby Ray » Thu May 07, 2015 11:48 am

I ordered a copy of the game first thing this morning, and it has shipped already, so no problem having it in time.
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Re: Twilight Imperium

Postby Tom » Mon May 25, 2015 9:19 am

Less than a week to go!

What time and where is this thing occurring?

General advice I'm finding for a first game is try and get people to have read the rules beforehand as the game takes long enough as is, and printout some tech trees for everyone to save passing around the rulebook.
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Re: Twilight Imperium

Postby Ray » Mon May 25, 2015 12:05 pm

We will be at my house. Time is to be decided and mostly depends on you and Dave. The rulebook is on the fantasy flight website so everyone should be able to get a copy easy enough. I think most of the people playing have iPads, so easy rulebook access in the game shouldn't be a problem.
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Re: Twilight Imperium

Postby Tom » Mon May 25, 2015 1:13 pm

Can you send me your address then?

And I can start whenever you want. With a two year old there's no such thing as a Saturday lie-in.
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Re: Twilight Imperium

Postby Dave » Mon May 25, 2015 7:55 pm

I can do whatever time too. I'll be driving Tom so you can come with me if you like.
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Re: Twilight Imperium

Postby Tom » Mon May 25, 2015 8:27 pm

Cheers, but I suspect I'm not on the way as I'm out in Ludgershall.

I was planning to drive myself anyway.
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Re: Twilight Imperium

Postby Ray » Tue May 26, 2015 4:55 pm

If you are both about this evening we can discuss it then
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Re: Twilight Imperium

Postby Dave » Fri May 29, 2015 10:34 pm

I've been reading the rules and the game appears to be pretty awesome, having said that there are lots of things to remember for my meagre brain!
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Re: Twilight Imperium

Postby Dave » Sun May 31, 2015 2:28 pm

Thanks for hosting Ray, I like this game (and once I played it "properly" I actually did ok!), hopefully we can arrange a 6 player game in the near future.

Cheers,
Dave
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Re: Twilight Imperium

Postby Tom » Sun May 31, 2015 3:50 pm

Really good fun! I think my only major complaint would be the relative lack of appeal of the politics card due to it being a gamble on being useful or not.

Apparently the first expansion fixes that really well.

Players who wish to add to the usefulness of influence
and Political Cards may wish to use the included
Voice of the Council Special Objective Card. This
Special Objective works as follows.
Before activating the primary ability of the Political
Strategy Card or the Assembly Strategy Card, the
active player may call for a vote to determine who
becomes Voice of the Council. All players then vote
for any player (as if they were voting on an agenda).
The player that receives the most votes (ties being
broken by the Speaker) gains control of the Voice of
the Council Objective (placing it in front of him). He
immediately gains 1 Victory Point, and the previous
owner of the Objective loses 1 Victory Point.


Looks like it would give things much more heft! Trying not to tap out your planets before the vote is called and so on.
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