10th May

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Re: 10th May

Postby Mark » Fri May 06, 2016 11:47 pm

I'm in Tom so we can get both done!
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Re: 10th May

Postby JAC » Sat May 07, 2016 6:20 pm

Ray wrote:I'm not aware of Jon brewing anything, but he has made a lot of useful suggestions. I am trying to write something that fits the background of necromunda but is more the style of game that I would prefer to play. Necromunda feels like it has a few too many holes at this point. It's still fun, but I would prefer for more of the games feel like an actual game has been played.


Alas Tuesday is my wedding anniversary so won't be down, maybe the week after Ray.

Also I was thinking maybe if you're going to use the necromunda houses maybe you could change the starting stats to make them seem like the houses so you could have:
Van Saar +1bs to match their shooty techno nature.
Escher could be +1ws to show their better in combat.
Delaque could be +1i to show they're cunning.
Goliath could be +1s&t but -1i to represent their bulk.
Cawdor could be +1ld to represent their faith.
Orlocks could be +1s to show they're the worker house.
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Re: 10th May

Postby Darkson (Simon) » Sat May 07, 2016 6:25 pm

Is that in addition to or up to the racial maximum?
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Re: 10th May

Postby JAC » Sat May 07, 2016 8:32 pm

Darkson wrote:Is that in addition to or up to the racial maximum?


Hadn't got that far! I was thinking as a baseline stat then additions as per the usual routine up to the max perhaps.
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Re: 10th May

Postby Darkson (Simon) » Sat May 07, 2016 8:55 pm

This was something I was thinking about "back in the day", though I think I had one buffed and one nerfed stat per house (which effected the max stat line as well) except for Orlocks, which were left as the base line. Can't recall what they were though, and it was pre us having any sort of webpage I think.
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Re: 10th May

Postby JAC » Sat May 07, 2016 9:32 pm

It could be quite tricky with some to decide which to nerf though.
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Re: 10th May

Postby Dave » Sun May 08, 2016 10:05 am

I think the restricted access to certain skill types is sufficient to differentiate the gangs, starting with BS4 (and a BS5 leader!) for Van Saar would make them way too good, they are already thought to be the better of the gangs due to universal access to Techno.
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Re: 10th May

Postby Ronq » Sun May 08, 2016 2:00 pm

Not in this week, should be back for the next one
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Re: 10th May

Postby Mike » Sun May 08, 2016 6:23 pm

Ray wrote:Are you sure about that? I've already played my optional game against Jon


Due to league being merged, see campaign for all of the games to be played.
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Re: 10th May

Postby JAC » Tue May 10, 2016 7:28 am

Dave wrote:I think the restricted access to certain skill types is sufficient to differentiate the gangs, starting with BS4 (and a BS5 leader!) for Van Saar would make them way too good, they are already thought to be the better of the gangs due to universal access to Techno.


But a big ass Goliath as a starting model is just as strong and tough as a skinny Escher...just doesn't work, and with some of the other changes Ray is talking about I don't think it will make that big a difference.
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