Another really good game. Very definitely and quite literally a game of two halves. I was really kicking myself after realising what a complete and total tool I'd been with my driving and not utilising my most expensive perk.
As Mike mentioned at the end of the game, this felt very much more like a race rather than the previous destruction derby's. I think that that is down to the teams/sponsors taken and the way they interact. My set up was clearly designed to get away from everybody else and get to the line first. And when played by a semi-competent individual, a perked up Miyazaki Performance Car is indecently fast. It should be through gate 1 and well on it's way to gate 2 before others are halfway to gate 1. Whilst this probably seems OP, it's worth remembering that in this loadout, all of the eggs are definitely in one (quite fragile) basket:- the car only has 8 Hull and only needs to be rammed by another car to really do some major damage - witness my buggy!
Clearly this loadout, wouldn't work for any of the other scenarios so if we were playing a season, you wouldn't be seeing this level of performance at the outset.
One thing that stood out for me was the importance of the volume of dice. Now that should be nothing new to any of us, but my rolling was thoroughly average this week, both for damage and handling. I was only rolling 1 die for damage (handgun) and consequently did very little of it, in comparison to 5 dice (and a free reroll) for handling, my car control was awesome - well when I remembered what I could do.
It's worth considering when building the cars, trying to get that good balance so when you get into a good firing position, you're not totally shafted by the dice-gods.
I think that both Mike and I have fallen into the trap of racing with both/all cars we've taken, when really you should perhaps race with one and ram/trash with the others. Worth considering when building the cars as you need to get through gate 1 to activate any shooting and dropped weapons, rams however are active from the very start!
Definitely going to have to try the Highway Patrol - so many good things to manipulate the other team with and if Mike had maybe replaced the PIT perk with some HMGs or a minigun, I think I would have been shredded. Double move and then shoot!
Looking forward to trying out the Arena of Death scenario and probably another different sponsor...